
Gleipnir
A parry duel in two inks, and five bosses that teach themselves.
A 2.5D Norse folk-horror action game where the shield is half the moveset. Light weapons get a forgiving parry window and heavy ones a tight one, so picking the greatsword is choosing a harder read, and mashing decays the window to nothing. Five bosses share one readability grammar — one tell per attack, a consistent commit cue, red means you cannot parry it — so learning one fight teaches you how to read the next. I re-scoped the whole game after playing it: the metroidvania levels felt like a chore, so it became a boss-first structure of short missions.
Play on itch.io

